OPENGL 4.3 AMD CODE
If you go code some OpenGL on a Mac, which has hardware that could support OpenGL 4.2, you will discover that the GL 3.2 core context that you have, in fact already includes all the extensions necessary to make up OpenGL 4.2, so while you have a GL 3.2 context, you can in fact do all the things you'd expect to do on that hardware. R9 295X2 28 nm DirectX® 12, Mantle, OpenGL 4.3 3. To make up the OpenGL 4.3 standard, they took a bunch of interesting looking OpenGL extensions, and said "in order to have a complete OpenGL 4.3 implementation you must implement these extensions without the prefixes". OpenGL specs are in fact bundles of extensions. Now the fun bit, and why it doesn't matter that they don't support GL 4.2 (or now 4.3). The SSBO bible can be found here: GLARBshaderstoragebufferobject. On Windows and Linux (with NVIDIA or AMD closed-source drivers), SSBOs are available for all OpenGL 4 capable GPUs. Then no SSBOs on OS X before at least a decade. If you're coding for lion, you can guarentee that OpenGL 3.2 is there, and don't need to write multiple render paths like you do otherwise. Mavericks, the last version of OS X, supports OpenGL 4.1 only. The reason they did this is because they support this version of OpenGL on all hardware that Lion runs on. No, they released it for GL 3.2 core, which is 1.1 generations behind the now current.
OPENGL 4.3 AMD DRIVERS
When is apple going to get with the program related to 3D graphics? With Lion, they finally released drivers for OpenGL 3.3. Just curious, but you consider someone complaining about problems with the current OpenGL implementation on Mac to be a fanboy? That's a pretty interesting perspective you have there. My friends who deal with OpenGL on Mac on a nearly daily basis complain of bugs not a lack of features. I am a bit familiar with the process of deciding minimum system requirements. I worked at a game developer for years, including the Mac development side. Translation I'm an Apple fanboy and frequently string bunches of words together in shallow and lame attempts to defend Apple's retarded and idiotic positions. In other words I think many developers would say Apple is behind in bug fixes not new features. I think most developers would prefer that Apple fix bugs and inconsistencies in the older versions of OpenGL (and video drivers) rather than implement the latest OpenGL. Developers usually want to support anything sold in the last few years. Edit: The performance cliff on 290/390 cards seems to only happen at Ultra settings. That aside, OpenGL Extensions Viewer only claims OpenGL 4.4 support on the latest AMD driver.
OPENGL 4.3 AMD DRIVER
Games don't generally require the latest hardware and software. Has this really been confirmed The game only uses 4.3 according to the site linked in OP. Downloading AMD Catalyst 13.x (13.150.100.1) OpenGL 4.3 Beta Driver Download Your download will automatically start in 5 seconds.